![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
LOST CARNIVAL APP
PLAYER↴ Name: jaz Contact: Other Characters: Lars CHARACTER↴ Character Name: Annabelle Blishwick Age: 18 Species: Human Canon: OC Canon Point: After running away from the hermit's hovel Character Info: In the world Annabelle hails from, magic is a rare, rare gift‐not unheard of, but certainly very uncommon. It's not unusual for those who have the magic touch to exhibit this in small ways in their youth—manifested in ways such as floating small objects, the ability to touch fire without burning, etc. Parents normally react with unbridled glee, if they have the fortune to witness it, as magicians are destined for fortune and fame, their talents invaluable and in great demand. However, Annabelle's gifts made themselves known with an unusually dramatic entrance. When made to do music study she didn't care for, her sheet music one day began to curl with the beginnings of fire. It scared her, initially—she hadn't meant to. When in great pain, she sometimes shattered glass. She'd levitated people who were antagonizing her, and ran away, leaving them suspended until she was out of sight—only to suddenly drop them. She never really got along very well with other children her age, and her awakening powers only served to further alienate her from potential peers, worrying her parents further. Normally, these powers are seen as a blessing to the family of the gifted—but her family looked on with deep concern, and sent her to a distant relative, repudiated for his mastery of magic and elusive nature. The idea was to isolate her while her powers were unstable. It's not unusual in Annabelle's world for people who show promise of magic gifts to be sent to a mentor, because apprenticeship is the only way to really learn mastery of magic. But because she seemed so over endowed with magic energy, more drastic measures were taken. The man she was sent to is known most commonly as the hermit, and is ages old. Annabelle has been living with him for six years, and grows ever restless in their dilapidated, sideways sloped shack overseeing the ocean by cliffside. While her control has become much stronger, she has what the hermit finds to be worrisome darker leanings. He senses she grows bored, and so does his best to keep her busy. He also deliberately keeps her from learning certain magics, such as honing on enchantment abilities and things like that. But the fame and fortune of a magician—especially one as endowed as she is with magical gifts—is unsettlingly attractive to her. And so, one day, when she decides the hermit is sufficiently distracted, she runs away. ALSO, for the record, the period in her story is vague and not advanced. It's a lanterns and horseback kinda world. Personality: As a person, Annabelle feels, summarily, pent up and thirsty. Even in a situation where she would be chasing her passions, it would never be enough to satisfy her lust for thrill, adventure, knowledge and expansion. She can't seem to satisfactorily expend enough of her energy, nor sufficiently stimulate her mind. This leads her into various sorts of carelessness, and is precisely part of why she's handled and kept the way she is. That said, she's also kind of sheltered. She knows objectively of the world's suffering--she knows about tragedy and hardship, because she's well studied in history and she's read a lot of books, fictional and non fictional. But she's been isolated, which, for one thing, has made her sort of weird, socially speaking. It's also given her a false sense of aloofness; she thinks she's more unflappable than she really is. She thinks that in the face of reality's ugliest sides, she'd be fine. In reality, it would definitely fuck her shit all the way up. Annabelle is almost over confident, as well. She's very comfortable with herself. Without peer policing and exposure to social norms, she hasn't really fussed over her identity too much. She does feel very different, however, whenever she does have the chance to be around other people. Her one wound is that she feels somewhat monstrous, due to being sent away by her parents, and being generally kept away--though it doesn't exactly tear her up inside; it just adds to her own deluded idea that she's cold, powerful and immovable emotionally. She feels different, and at times, uncomfortable because of it, but overall, she embraces her own eccentricities. Especially since, in her world, mages are often described as being some manner of "touched", so there's that. While often bored and restless with the hermit, it has its positives, in her eyes. She enjoys learning, and it's paramount to all other things in her mind--and the hermit has much to teach her. But his gentle handling has made Annabelle grow bored, restless and resentful, even if she doesn't quite understand the deliberation behind the stilted pace of her education. And she's simply too carpe diem for that shit for too long. Morally, Annabelle is iffy and gray, so uninformed by empathy and personal life experience. She thinks that the universe untangles itself as often as it tangles itself up, and that its denizens are helpless to the ebb and flow of the galaxy--which is a pretty typical way for mages to think of the universe. She personally believes that chaos is natural order, and so does what best serves her, assuming all else shall fall into place. Of course, she isn't as heartless as she thinks, and she would be more considerate of people she loved--she just doesn't really have anyone besides the hermit she could consider a loved one. Basically, she's that asshole who's the obnoxious shrugging devil's advocate, who also probably stole a book out of your dad's study earlier that day. Because fuck it, right? Abilities: ► FIRE MAGIC: Annabelle has a very good handle on fire magic; given the nature of her personality and the energy that comes with it, fire magic was the first gift of hers to manifest, and has since become the easiest to control. - conjury: The ability to manifest flame on her person, in mid air, or on any surface. This varies from tiny, controlled flames to large, explosive gulfs. It's not massive enough to say, raze a village or anything, but she could very easily burn down a house. Thankfully, accidental fire magic doesn't really happen anymore. She would have to be having some sort of breakdown or similar. - manipulation: The ability to manipulate existing flames. This is easier than conjuring flame, but to Annabelle, there's almost no difference in comfort of use. - resistance: The ability to handle and touch flame without burning. Requires focus and intention. ► WATER MAGIC: Due to lack of interest and innate compatibility, Annabelle isn't as skilled with water magic. It's the easiest magic to use back home in the hermit's hovel, since they're by the sea, and it frequently rains, so she's pretty well practiced. - manipulation: The ability to existing bodies of water. She can't manipulate large quantities; she can move several liters at once, albeit somewhat clumsily. She also relies on using her body as a channeling rod (her arm), whereas with fire magic, she doesn't need to lift a finger. She also can't manipulate teeny itty bitty tiny particles of water that aren't visible to the naked eye, especially, say, to have them come together to merge larger bodies of water. That's more like conjury, which she sucks at. ► TELEKINESIS: Another one of Annabelle's earlier gifts. It's useful, and she can be a bit lazy. The hermit had her train her control on it through menial labor, and she's gotten pretty comfortable with it. She can't do extremely fine manipulation like sewing, and things like sweeping are too sloppy to be helpful, so her control isn't perfect. But it's good for grabbing books, putting things away and stuff like that. - moving of objects/people: Uh...the ability to move objects and people. She can't move anything bigger than a human, and she can only move humans in short bursts; she can only knock them back. Levitation is something she's only accomplished on accident, and always briefly. Smaller objects, like small animals, books, etc, she can suspend indefinitely as long as she maintains her focus. Or until she gets a headache. - shattering: The ability to break shit. Shattering windows, cracking boulder, busting locks, splitting wood (she doesn't do this one because once she got a wood shard in her eye when she was younger doing it), that kind of thing. Once again, nothing tremendous. ► ENCHANTMENT: Annabelle has no training in this, but she's aware she has this gift. She doesn't know how to use it on purpose, and it's rare that it happens on accident. She's interested in getting a handle on this ability, but the hermit won't teach her until she's more mature. - intimidation: The ability to bend the will of other people through magically hyped intimidation. And she has the potential to learn many more, but doesn't currently know she does, and she hasn't tapped into any latent channeling of said abilities, nor will they come into play in game--so I've opted to leave them out. CARNIVAL↴ Soul Colour: MISTY SAGE Ideal Jobs: Tailor Relevant Experience: She has sewn all her own skirts and dresses, since the hermit didn't have any women's clothes, nor was she allowed to go into towns very often. Even when she was, she was cautioned against being unthrifty as a matter of discipline. She also repairs all his clothing (even though he's perfectly capable), as well as her own. Reason for Joining: Because she wanted to! THIS PLACE IS SO COOL. But, also, to learn more powerful magic. Experiencing magic from actually magical creatures sounds like a valuable perspective to have. SAMPLES↴ Annabelle on the TDM! PROSE SAMPLE: Annabelle always has this dream. She's walking towards the end of the cliff the hermit's home rests on. The end is only a few meters from the shack, all made of sideways-sloped wood, gray and glossy from the constant rain. Her feet are bare, their knuckles bright pink from the sting of the wet, cold grass as she edges forward in tiny, hesistant paces. Her eyes are transfixed on the ocean, which is an unnatural inky black. The sky is banded with each phase of the moon, and stars are falling in slow motion. Her ears are bright pink, burning form the cold, her wild dark hair whipping about except for where it's glued to her face from the rain. She's shivering, nearing the edge of the cliff. And then she drops off. When she hits the water, it's somehow both grand and silent—immensely painful, and she screams soundlessly as the inky black fills her, surrounds her and engulfs her. There's burning panic that wells through her body, but it feels like excitement as well—and when she opens her eyes, she's somewhere she only recognizes from this dream. She's dripping in black, inky water; her clothes cling to her, dripping dark gray everywhere, and her hair is flat. But she isn't heaving and sputtering as she should, for someone who possibly just drowned, nor is she cold. She's in a room. She thinks it's a library. Every wall—from floor to roof—is lined with books. It's all ladders of shelves. Some of the books split open to reveal wild, large eyes that roll in her direction and stare. Some pages fall, and they never land, aimlessly and slowly floating about. The room flexes and eases, suddenly, as if breathing. She can feel rippling of paper beneath her feet, and she can hear whispers drift from the pages that have slipped from the books, unintelligible and strange. She smiles, and begins to laugh. |